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	<title>Comments on: If web-applications had HUDs</title>
	<atom:link href="http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/</link>
	<description>A blog on entrepreneurship, user experience, and web innovation. Published by Fred Oliveira.</description>
	<lastBuildDate>Tue, 13 Dec 2011 18:19:07 +0000</lastBuildDate>
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		<title>By: WeBreakStuff &#187; What we can learn from gaming consoles</title>
		<link>http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/comment-page-1/#comment-1765</link>
		<dc:creator>WeBreakStuff &#187; What we can learn from gaming consoles</dc:creator>
		<pubDate>Thu, 11 May 2006 21:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/#comment-1765</guid>
		<description>[...] For more on what we can learn from games and the gaming world, see the previous article about designing HUDs on games and web applications for insight and discussion on how important it is to keep information constantly in sight - and when that&#8217;s an error. [...]</description>
		<content:encoded><![CDATA[<p>[...] For more on what we can learn from games and the gaming world, see the previous article about designing HUDs on games and web applications for insight and discussion on how important it is to keep information constantly in sight &#8211; and when that&#8217;s an error. [...]</p>
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		<title>By: Chris Saad</title>
		<link>http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/comment-page-1/#comment-1528</link>
		<dc:creator>Chris Saad</dc:creator>
		<pubDate>Mon, 27 Mar 2006 06:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/#comment-1528</guid>
		<description>The concept of a web app HUD is interesting in that web-apps actually have less reach than client-side apps.

On the client-side we have taken it for granted that we can flash up a form any time we want. On the web the developer is stuck in the sandbox.

This is the driving force behind our project - a sort of all-purpose heads-up-display for web apps - on the client-side.</description>
		<content:encoded><![CDATA[<p>The concept of a web app HUD is interesting in that web-apps actually have less reach than client-side apps.</p>
<p>On the client-side we have taken it for granted that we can flash up a form any time we want. On the web the developer is stuck in the sandbox.</p>
<p>This is the driving force behind our project &#8211; a sort of all-purpose heads-up-display for web apps &#8211; on the client-side.</p>
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		<title>By: Michael Zuschlag</title>
		<link>http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/comment-page-1/#comment-1510</link>
		<dc:creator>Michael Zuschlag</dc:creator>
		<pubDate>Wed, 22 Mar 2006 13:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/#comment-1510</guid>
		<description>IÃ¢â‚¬â„¢m all for removing unnecessary clutter from user interfaces and certainly something like constantly displayed decorative graphics or slogans should be on the hit list of any web site designer. However, it isnÃ¢â‚¬â„¢t how *long* your users look at certain information that matters, but *when* do they need to look at it. The key problem is often you donÃ¢â‚¬â„¢t know when, so once the frequency of use for the information passes a certain threshold, youÃ¢â‚¬â„¢re best off displaying it all the time. Given the slow responsiveness of the web, frequency of use has to be pretty low or existing clutter has to be awfully high to justify tucking the info a click or two away. 
I think we can agree that a well designed HUD improves human performance, but in game design youÃ¢â‚¬â„¢re not necessarily out to maximize performance Ã¢â‚¬â€œgames are supposed to be challenging. Have to mentally track how many bullets remaining in your magazine? Heck, donÃ¢â‚¬â„¢t you think real Secret Service agents have to do that too? But with a web site, you *are* looking to maximize performance. In our current IPod-driven trend to Ã¢â‚¬Å“simplifyÃ¢â‚¬Â things, we must not declutter arbitrarily.</description>
		<content:encoded><![CDATA[<p>IÃ¢â‚¬â„¢m all for removing unnecessary clutter from user interfaces and certainly something like constantly displayed decorative graphics or slogans should be on the hit list of any web site designer. However, it isnÃ¢â‚¬â„¢t how *long* your users look at certain information that matters, but *when* do they need to look at it. The key problem is often you donÃ¢â‚¬â„¢t know when, so once the frequency of use for the information passes a certain threshold, youÃ¢â‚¬â„¢re best off displaying it all the time. Given the slow responsiveness of the web, frequency of use has to be pretty low or existing clutter has to be awfully high to justify tucking the info a click or two away.<br />
I think we can agree that a well designed HUD improves human performance, but in game design youÃ¢â‚¬â„¢re not necessarily out to maximize performance Ã¢â‚¬â€œgames are supposed to be challenging. Have to mentally track how many bullets remaining in your magazine? Heck, donÃ¢â‚¬â„¢t you think real Secret Service agents have to do that too? But with a web site, you *are* looking to maximize performance. In our current IPod-driven trend to Ã¢â‚¬Å“simplifyÃ¢â‚¬Â things, we must not declutter arbitrarily.</p>
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		<title>By: Kim Lindberg</title>
		<link>http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/comment-page-1/#comment-1509</link>
		<dc:creator>Kim Lindberg</dc:creator>
		<pubDate>Tue, 21 Mar 2006 22:13:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/#comment-1509</guid>
		<description>I hope you are okay with me linking to my site Fred, but I just want a chance to defend myself :-) Cobalt - please read &lt;a href=&quot;http://kim.syndromedia.se/?p=250&quot; rel=&quot;nofollow&quot;&gt;this.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I hope you are okay with me linking to my site Fred, but I just want a chance to defend myself :-) Cobalt &#8211; please read <a href="http://kim.syndromedia.se/?p=250" rel="nofollow">this.</a></p>
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		<title>By: Fred</title>
		<link>http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/comment-page-1/#comment-1508</link>
		<dc:creator>Fred</dc:creator>
		<pubDate>Tue, 21 Mar 2006 21:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/#comment-1508</guid>
		<description>Wow, yeah, this has happened before. He could at least mention the inspiration. Not that I have a problem with people learning from the CSS I&#039;ve put up - in fact, I recommend it -, but I&#039;ve had people email and ask (like I specifically request in the CSS file). Thanks for the heads up, very appreciated. Now back to the regular programme.

&lt;strong&gt;Update:&lt;/strong&gt; he&#039;s emailed apologizing, end of story. Lets get back to talking about design and usability ;-)</description>
		<content:encoded><![CDATA[<p>Wow, yeah, this has happened before. He could at least mention the inspiration. Not that I have a problem with people learning from the CSS I&#8217;ve put up &#8211; in fact, I recommend it -, but I&#8217;ve had people email and ask (like I specifically request in the CSS file). Thanks for the heads up, very appreciated. Now back to the regular programme.</p>
<p><strong>Update:</strong> he&#8217;s emailed apologizing, end of story. Lets get back to talking about design and usability ;-)</p>
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	<item>
		<title>By: Cobalt Revolver</title>
		<link>http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/comment-page-1/#comment-1507</link>
		<dc:creator>Cobalt Revolver</dc:creator>
		<pubDate>Tue, 21 Mar 2006 20:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/#comment-1507</guid>
		<description>Sorry to contact you via this contact box but I thought it would be faster this way - someone has ripped off your website - http://kim.syndromedia.se/?p=247

I noticed that you both had the same wordpress design so I asked the guy on that site if I could use it (since I figured it was public).  When he told me it was just for his site I figured that he had stolen it from you, so I thought I&#039;d tell you!</description>
		<content:encoded><![CDATA[<p>Sorry to contact you via this contact box but I thought it would be faster this way &#8211; someone has ripped off your website &#8211; <a href="http://kim.syndromedia.se/?p=247" rel="nofollow">http://kim.syndromedia.se/?p=247</a></p>
<p>I noticed that you both had the same wordpress design so I asked the guy on that site if I could use it (since I figured it was public).  When he told me it was just for his site I figured that he had stolen it from you, so I thought I&#8217;d tell you!</p>
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		<title>By: Dan</title>
		<link>http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/comment-page-1/#comment-1506</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 21 Mar 2006 16:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.webreakstuff.com/2006/03/if-web-applications-had-huds/#comment-1506</guid>
		<description>For a great example of a game that has no HUD yet still provides you with all the information you need about your current situation, check out King Kong, available on the PC, XBox360, PS2 and GameCube.</description>
		<content:encoded><![CDATA[<p>For a great example of a game that has no HUD yet still provides you with all the information you need about your current situation, check out King Kong, available on the PC, XBox360, PS2 and GameCube.</p>
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