Now that it’s gone: On designing Techcrunch
Techcrunch’s previous design, which I’ve done around June 2005, resisted for almost a year and accompanied the blog in it’s tremendous growth to the 53.000 daily readers mark. Despite all its flaws (because there were a few, particularly to my eyes), it was recognized by the industry as a clear exercise on what “Web 2.0″ blog design was about. It’s not up to me to agree or disagree with that statement because I’d probably be biased, but this post clears up on what the line of thought was, on designing the previous Techcrunch (now only seen on the screenshot).
The main goal: readability
Content readability is the most important thing on a blog. Users have no time for reading, so if their first visit to a website (or blog) stresses them out, they won’t come back or subscribe - even if you have the best content out there. So in designing the previous Techcrunch, a lot of attention was given to the way people view the main content section - the posts themselves.
The basic guidelines for readability, as implemented on the previous TC, are:
- Correct line height, increasing readability of each line of text
- Constant word spacing (meaning, no justified text)
- High contrast between foreground and background (text and page background)
- Clear distinction between posts, in a non-obtrusive way
- The right font-size for the line-height (spacing proportionality)

The last couple of days of E3 have shown us something extremely valuable - that simplicity and true innovation wins over big brands with broad goals. I’m talking about the Playstation 3 debacle compared to the Nintendo Wii - previously known as Nintendo Revolution. Even if you’re not a gamer (I used to be, now time doesn’t allow me that much playing), read on - there’s a lesson to be learned from Super Mario and friends.
One of the best things that can happen to a group of people working on a project for a while is to see it bloom and become something real. Since late January we’ve been working with the awesome guys over at 