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	<title>Comments on: Second-Life client now open source</title>
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	<link>http://blog.webreakstuff.com/2007/01/second-life-client-open-source/</link>
	<description>A blog on entrepreneurship, user experience, and web innovation. Published by Fred Oliveira.</description>
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		<title>By: Open Sourced: Second Life - Nate Koechley&#8217;s Blog</title>
		<link>http://blog.webreakstuff.com/2007/01/second-life-client-open-source/comment-page-1/#comment-20314</link>
		<dc:creator>Open Sourced: Second Life - Nate Koechley&#8217;s Blog</dc:creator>
		<pubDate>Mon, 08 Jan 2007 19:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.webreakstuff.com/2007/01/second-life-client-open-source/#comment-20314</guid>
		<description>[...] Update: Marshall Kirkpatrick asks, in a paraphrase of WeBreakStuff, if the open-sourcing of the Viewer is akin to the early WWW days when &#8220;the early proliferation of browsers made the web much more usable.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Update: Marshall Kirkpatrick asks, in a paraphrase of WeBreakStuff, if the open-sourcing of the Viewer is akin to the early WWW days when &#8220;the early proliferation of browsers made the web much more usable.&#8221; [...]</p>
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		<title>By: Second Life - O cliente tornou-se Open Source - NaWeb2</title>
		<link>http://blog.webreakstuff.com/2007/01/second-life-client-open-source/comment-page-1/#comment-20308</link>
		<dc:creator>Second Life - O cliente tornou-se Open Source - NaWeb2</dc:creator>
		<pubDate>Mon, 08 Jan 2007 18:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.webreakstuff.com/2007/01/second-life-client-open-source/#comment-20308</guid>
		<description>[...] Acho que o Fred vai arregaÃƒÂ§ar as mangas neste tarefa de melhorar o cliente para o SL. [...]</description>
		<content:encoded><![CDATA[<p>[...] Acho que o Fred vai arregaÃƒÂ§ar as mangas neste tarefa de melhorar o cliente para o SL. [...]</p>
]]></content:encoded>
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		<title>By: ENGRENAGEM - Media e Tecnologia: blog sobre jornalismo, citizen journalism, blogosfera e novas tecnologias</title>
		<link>http://blog.webreakstuff.com/2007/01/second-life-client-open-source/comment-page-1/#comment-20300</link>
		<dc:creator>ENGRENAGEM - Media e Tecnologia: blog sobre jornalismo, citizen journalism, blogosfera e novas tecnologias</dc:creator>
		<pubDate>Mon, 08 Jan 2007 15:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.webreakstuff.com/2007/01/second-life-client-open-source/#comment-20300</guid>
		<description>[...] Visto no Webreakstuff    8 Janeiro 2007 &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] Visto no Webreakstuff    8 Janeiro 2007 | [...]</p>
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		<title>By: Marshall Kirkpatrick &#187; Open Sourcing Second Life - Will it Become the Next WWW?</title>
		<link>http://blog.webreakstuff.com/2007/01/second-life-client-open-source/comment-page-1/#comment-20296</link>
		<dc:creator>Marshall Kirkpatrick &#187; Open Sourcing Second Life - Will it Become the Next WWW?</dc:creator>
		<pubDate>Mon, 08 Jan 2007 15:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.webreakstuff.com/2007/01/second-life-client-open-source/#comment-20296</guid>
		<description>[...] The big news this morning is that Linden Labs, owners of Second Life, has opened up the source code for the client side of SL (the part users interact with, not the servers) under a GPL open source license. Fred Oliveira at web design firm WeBreakStuff writes that this is the only way that the interface is going to be kept up to date. Linden can&#039;t do it and it desperately needs improvements so let a wide variety of parties create new SL interfaces just like the early proliferation of browsers made the web much more usable. [...]</description>
		<content:encoded><![CDATA[<p>[...] The big news this morning is that Linden Labs, owners of Second Life, has opened up the source code for the client side of SL (the part users interact with, not the servers) under a GPL open source license. Fred Oliveira at web design firm WeBreakStuff writes that this is the only way that the interface is going to be kept up to date. Linden can&#8217;t do it and it desperately needs improvements so let a wide variety of parties create new SL interfaces just like the early proliferation of browsers made the web much more usable. [...]</p>
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		<title>By: Marshall Kirkpatrick &#187; Open Sourcing Second Life - Will it Become the Next WWW?</title>
		<link>http://blog.webreakstuff.com/2007/01/second-life-client-open-source/comment-page-1/#comment-20295</link>
		<dc:creator>Marshall Kirkpatrick &#187; Open Sourcing Second Life - Will it Become the Next WWW?</dc:creator>
		<pubDate>Mon, 08 Jan 2007 15:05:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.webreakstuff.com/2007/01/second-life-client-open-source/#comment-20295</guid>
		<description>[...] The big news this morning is that Linden Labs, owners of Second Life, has opened up the source code for the client side of SL (the part users interact with, not the servers) under a GPL open source license. Fred Oliveira at web design firm WeBreakStuff writes that this is the only way that the interface is going to be kept up to date - Linden can&#039;t do it and it desperately needs improvements so let a wide variety of parties create new SL interfaces just like the early proliferation of browsers made the web much more usable. [...]</description>
		<content:encoded><![CDATA[<p>[...] The big news this morning is that Linden Labs, owners of Second Life, has opened up the source code for the client side of SL (the part users interact with, not the servers) under a GPL open source license. Fred Oliveira at web design firm WeBreakStuff writes that this is the only way that the interface is going to be kept up to date &#8211; Linden can&#8217;t do it and it desperately needs improvements so let a wide variety of parties create new SL interfaces just like the early proliferation of browsers made the web much more usable. [...]</p>
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		<title>By: Thomas Wanhoffs Weblog &#187; Second Life jetzt Open-Source</title>
		<link>http://blog.webreakstuff.com/2007/01/second-life-client-open-source/comment-page-1/#comment-20285</link>
		<dc:creator>Thomas Wanhoffs Weblog &#187; Second Life jetzt Open-Source</dc:creator>
		<pubDate>Mon, 08 Jan 2007 13:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.webreakstuff.com/2007/01/second-life-client-open-source/#comment-20285</guid>
		<description>[...] Christian schickte mir diese Nachricht ÃƒÂ¼ber Second Life:  I just got word that Linden Labs decided to open the source code for the Second Life client, and I must say I love their decision. Ever since I first saw Second Life - now over a year ago - I thought adoption would be slow because game mechanics (and other client-side details) werenÃ¢â‚¬â„¢t appealing for most people. [...]</description>
		<content:encoded><![CDATA[<p>[...] Christian schickte mir diese Nachricht ÃƒÂ¼ber Second Life:  I just got word that Linden Labs decided to open the source code for the Second Life client, and I must say I love their decision. Ever since I first saw Second Life &#8211; now over a year ago &#8211; I thought adoption would be slow because game mechanics (and other client-side details) werenÃ¢â‚¬â„¢t appealing for most people. [...]</p>
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